Ghost detectors
Author
Author
Series
Ghost detectors Book 1
Publisher
Magic Wagon
Pub. Date
[2010]
Description
Ten-year-old Malcolm and his best friend Dandy, armed with a ghost detector ordered from Beyond Belief magazine, make a late-night trip to a haunted house, despite the warnings of Malcolm's great-grandmother.
Author
Series
Ghost detectors Book 2
Publisher
Magic Wagon
Pub. Date
c2010
Description
While his great-grandmother seeks her deceased husband, ten-year-old Malcolm and his best friend Dandy have no trouble finding a ghost on which to test Malcolm's latest gadget--a ghost zapper.
Author
Series
Ghost detectors Book 3
Publisher
Magic Wagon
Pub. Date
c2010
Description
Ten-year-olds Malcolm and Dandy think their ghost-hunting days are over when they start fifth grade with the toughest teacher in their school, but Malcolm's photographs for the yearbook reveal that the school is haunted.
Author
Series
Ghost detectors Book 4
Publisher
Magic Wagon
Pub. Date
c2010
Description
At the county fair, ten-year-olds Malcolm and Dandy face a real ghost in the Screaming Mansion, while at home, Malcolm's sister Cocoa's attempt to become Fair Queen has the family in turmoil.
Author
Series
Ghost detectors Book 5
Publisher
Magic Wagon
Pub. Date
c2010
Description
When forced on a camp-out with their fathers, ten-year-olds Malcolm and Dandy seek the smelly ghost of notorious outlaw Wild Willy Wallace, who is believed to haunt his old hideout at Lake Itchyburr.
6)
Don't read this! , Ghost detectors Book 6
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7)
Pop! , Ghost detectors Book 7
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Honk! , Ghost detectors Book 8
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9)
Never! never! never! , Ghost detectors Book 9
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10)
Curses! , Ghost detectors Book 10
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11)
Beware the headless horseman! , Ghost detectors Book 11
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12) Monsters!
Author
Series
Ghost detectors Book 12
Publisher
Abdo Publishing Company
Pub. Date
2011
Description
The local movie theater is hosting Horrorfest—two days of back-to-back monster movies. Malcolm and Dandy can't wait to see their favorite horror classics up on the big screen. But the spine-tingling chills continue even after the movies end. The Wolfman, The Fly, and King Kong have escaped their black and white films and are after Malcolm and Dandy! After much ducking and dodging, the boys discover that it's more than cinema magic. The secret lies...
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Yo ho no! , Ghost detectors Book 13
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Plop! , Ghost detectors Book 14
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Rock & roll! , Ghost detectors Book 15
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16)
Abracadabra! , Ghost detectors Book 16
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17)
Grow a ghost! , Ghost detectors Book 17
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18)
Spaced out! , Ghost detectors Book 18
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19)
The spelling bee specter! , Ghost detectors Book 19
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20)
Doggone! , Ghost detectors Book 20
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