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Author
Description
Doing well with money isn't necessarily about what you know. It's about how you behave. In The Psychology of Money, author Morgan Housel shares 19 short stories exploring the strange ways people think about money and teaches how to make better sense of one of life's most important topics.
Author
Series
Pinkalicious (8x8) Book 1
Description
Pinkalicious decides to earn money to buy pink gumballs by selling pink lemonade, but her first effort to make the drink pink by adding grapefruit, watermelon, frosting, and beets, is not a great success. One hot summer day, Pinkalicious gets an idea that is simply pinkeriffic - a pink lemonade stand! But before Pinkalicious can start selling her lemonade, she has to figure out how to make the pink drink as delicious as possible. Pink grapefruit,...
Author
Pub. Date
2010
Description
From the New York Times bestselling author of A Legacy of Spies.
In this exquisitely told novel, John le Carré shows us once again his acute understanding of the world we live in and where power really lies.
In the wake of the collapse of Lehman Brothers and with Britain on the brink of economic ruin, a young English couple takes a vacation in Antigua. There they meet Dima, a Russian who styles...
In this exquisitely told novel, John le Carré shows us once again his acute understanding of the world we live in and where power really lies.
In the wake of the collapse of Lehman Brothers and with Britain on the brink of economic ruin, a young English couple takes a vacation in Antigua. There they meet Dima, a Russian who styles...
Author
Series
Stink Book 7
Description
Stink and his friends try to earn money to buy the latest book in the Nightmare on Zombie Street series and go to the book release party.
Author
Series
Click'd Book 2
Appears on list
Description
"After her Click'd catastrophe, Allie Navarro is determined to redeem herself. So when the class gets an assignment to create a mobile game from recycled code, Allie pairs up with Courtney, her best friend from CodeGirls camp, to create the perfect app: Swap'd. Kids buy, sell, and trade stuff at school all the time. Candy. Clothes. Video games. Slime. Why not make a fiercely competitive, totally anonymous, beat-the-clock game out of it? Once Swap'd...
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